Into the Deep — Bucharest robot
A separate build for the Bucharest Twin Cup in the Into the Deep season — a different answer to the same game as the Worlds machine.
The problem
Two sentences on the hard constraint this machine had to beat. Size envelope, cycle time, weight, reach, reliability — whatever was genuinely difficult. Not “we had to score points”: the specific limit that shaped the design.
What I designed
- Subsystem one — what it is, and the mechanism you chose for it.
- Subsystem two — same. Name the part, not the project.
- Subsystem three — the interesting one.
Be specific about your own contribution, and about where it ended and someone else's began — the credits panel says who they were.
How it was made
Materials, manufacturing, iteration count. Printed vs machined vs off-the-shelf, and why. If you ran an analysis or a test to pick between two options, this is where that goes.
What went wrong
One honest paragraph. What broke, when it broke, what you changed, and what you would do differently now. This is the section recruiters and professors actually stop on — it is the part that cannot be faked. Do not soften it.
Result
Award or outcome — you already have: Bucharest Twin Cup — Precision & Purpose Award. Add the operational side too: matches played, reliability, ranking.